How does isle of thunder progression work
Let me tell you a tale. To set the scene, Rise of the Thunder King: Patch 5. Being a farming nut I have some crops I want to tend to first! The Valley of the Four Winds has always felt like a place of such great harmony. My kinship with The Tillers of the Valley was quickly forged the very first time I travelled through the area, and I quickly worked toward becoming Exalted with the faction. The crops I planted yesterday are ready for harvest, and I want to make sure I plant some more today before heading out.
With the patch you can now take work orders for various factions, allowing you to gain rep just by growing crops! I begin plowing my field, and much to my delight with each pass of the plow the Squatting Virmen are knocked out of their Occupied Soil, stunned and damaged.
Comment by christehchris Loving it so far. Comment by Joe Is there an innkeeper on the Isle? Comment by Kasperion I hate to say it but, in my opinion, this has to be one of the most poorly designed zones in WoW. Don't even think to try using the mini-map to get from point A to point B, just go out and familiarize yourself with the isle, it'll save you a lot of headaches. Also, when moving from hub to hub, be prepared to kill more enemies while making the journey than you do for the quests themselves.
Worse, people are unwilling to do the above and kill those mobs, they simply run past them and drag them away from their spawn points and patrols. So while that mob you decide to fight may look alone, there could be many more mobs that were dragged away by someone running past on their mounts and when they reset back, you're in trouble.
I thought this place was going to be something along the lines of the Firelands daily area, which I thought was a GREAT place for questing. Unfortunately, whatever "pro's" that area had were not implemented here. Perhaps things will get better as we unlock new stuff but, as it stands, this is an extremely frustrating zone to quest in. Granted, this is just my opinion, so take it with a grain of salt.
I'm sure there are many people out there that like it. Heck, I like the quests themselves, and the vast majority of the actual content. But the zone itself, other than looks, leaves a lot to be desired. EDIT: As a guildie whose Kirin Tor Beacon was on cooldown just stated in vent: "When the idea of logging out and doing the turn-ins tomorrow is more attractive than running the length of the isle, something is wrong.
When the idea of afk'ing for ten minutes to wait for the beacon to come off cooldown is more attractive than running the length of the isle, something is wrong. When the idea of hearthing back to the Shrine, flying to Townlong Steppes, and taking the portal back to the boat is more attractive than running the length of the isle, something is wrong. In short, something is wrong. Comment by Glandur You can't swim to the isle.
There's empty water there, you won't get zoned in automagically. Comment by Fartwell i know how to get to stage 2,3 and 4, the easiest way is to die near the ports then you'll release spirit then walk right through the door, works on every door.
The tome is the start of an epic, Warlock-only questline to receive the long awaited fel-green effect on specific spells!
These are not account wide so you can complete these events with every level 90 character, but it's not easy to remember which character has killed a rare..
Flying to the island is an option, though players will have to contend with airborn enemies, and a portal will open between the island and Shado-pan. The Thunder King is set to hit Mists of Pandaria soon, and the patch is currently in open beta. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. By choosing I Accept , you consent to our use of cookies and other tracking technologies.
Gaming PlayStation Xbox Nintendo. Movies TV Comics. Quick Facts. Table of Contents. Shoo away the rare blue Hatchling Skyscreamer. You are looking for the blue Hatchling Skyscreamer , which is a recolored version of the brown ones. Knock a Zandalari Beastcaller from his flying mount. Attack Zandalari Beastcaller , not the Zandalari Skyscreamer it rides on.
Achieve the following goals within the Troves of the Thunder King. Handful of Stolen Gems : Drops from Skumblade Pillager , who spawns in the second room and moves very quickly. Loot 10 Golden Treasure Chest in one run. Kill God-Hulk Gulkan : he is the boss at the end of the scenario. Speak to Tenwu in the last room. Crush Ihgaluk Roaches within 1 minute. You get credit by simply running or riding mounted over them, and Skin of the Saurok is handy for covering large distances quickly without aggroing mobs.
Complete the quest The Crumbled Chamberlain within 10 minutes of accepting it. Voxxel left a great comment explaining how to do this quest quickly, as there are no set spawn points for each of the four objectives.
In the Court of Bones, summon and defeat all of the ancient mogu listed below. Also see The Mogu Below-gu. You will need to get incantations, such as Incantation of Deng , to use in the Mogu graveyard in the Court of Bones to summon these mobs. Calesta has a good explanation of the materials needed to summon and coordinates. Enjoy the effects of a Zandalari Potion and the Mighty Loa buff at the same time. Find a Trove of the Thunder King.
These are scattered all over Isle of Thunder.
0コメント