How many classes are there in wow




















Now, 16 years and eight expansions later, Warcraft fans can become Warriors, Mages, and even Death Knights in stories that reveal the fate of Arthas and other Warcraft characters. However, with 12 playable classes in the game, each with their Specializations, it can be overwhelming choosing the right one for any playstyle.

And with the Shadowlands expansion coming within , World of Warcraft fans may want to look back at some of the must-tries and the must-skip classes of the acclaimed MMORPG. This time around, Classes can tap into all its Specializations, allowing players to take on new roles and abilities whenever the situation calls for it. However, some newcomers might feel overwhelmed with all these options on their fingertips.

For new players interested to try the critically-acclaimed Warcraft MMO, just which of the twelve current Classes should they try? And more importantly, which Classes should they probably skip? Despite the popularity of the Lich King Arthas as a Death Knight, these guardians of dread have existed long before the corrupted prince. Moreover, its reliance on Runes open interesting combo possibilities that enable players to revel in its versatility. In terms of specs, all Death Knight Specializations boast decent performance across the board.

Despite the versatility of the Rune system, none of the Specializations so complicated as to overwhelm newcomers. Despite its seemingly repetitive nature, Frost Death Knight gives players access to a decent kit. Likewise, the Blood Death Knight gets high praise as one of the most efficient Tank Specs to ever hit the current meta.

Introduced in Mists of Pandaria , Monks rely on their hands and feet to perform martial arts, be it for healing allies, protecting the vanguard, or damaging their foes. Monks want to stay up close and personal, making them quite the melee Class. Players looking for a Class that relies heavily on a combo-based kit might enjoy Monks. Despite the fast-paced nature of Monks, its Specializations demand more in terms of concentration and strategy.

Brewmaster Tank remains a fan-favorite for a leveling spec for its great healing, decent area damage, and sustainability. Meanwhile, the Windwalker DPS offers decent self-healing and a high-damage but challenging kit.

The Mistweaver Healing boasts powerful healing, but again, demands a lot of concentration and planning. Many players avoid the Warrior class as they give the impression of being "too straightforward.

However, players who can endure the grueling dare we say, annoying grind to max level can enjoy a lot of benefits in the endgame. Players have to be patient, though, as Warriors tend to also be gear-dependent. Description: Frost mages are a type of Ranged DPS specialization that utilizes bone-chilling frost magic to freeze their enemies. Frost mages are also unique from the other two mage specs because they can harness the power of water to summon a Water Elemental to assist them in combat.

As a frost mage, you are equipped with an arsenal of frigid frost spells such as Frostbolt , Blizzard , Flurry , and Ice Lance to assail and slow your enemies from afar as well as Ice Barrier , Ice Block , and Frost Nova to protect yourself and stop would be assailants in their tracks.

Portals and Teleportation: One of the biggest perks of being a mage is the vast amount of teleportation and portal spells you have that take not just around Azeroth, but even to other planets! Teleportation and portals spells are acquired primarily through reaching a certain level and seeing the Portal Trainer in major cities of your respective faction.

Slow Fall and Invisibility: Some additional perks of being a mage is the ability to slow your falling speed and turn yourself invisible. With Slow Fall you can jump off anything, apply the spell to yourself, an ally, or both, and glide harmlessly down for as long as the spell lasts spell is recastable at any point in time.

Additionally, as mage you also have access to Invisibility which temporarily turns you completely invisible for 20 seconds Arcane has an enhanced version of this effect called Greater Invisibility.

Interested in learning more about mages? I trust you have learned: to fight out of fear or anger is to fight a war that never ends. Face your fears. Calm your hatreds.

Find peace within yourself, so that you may share it with the world around you. These are the greatest treasures in life.

Surely they In combat, monks use their iron-clad discipline, martial arts skills, brews, ancient healing techniques, and regenerative mists to assist their allies. Currently, monks have three specializations: Brewmaster, Mistweaver, and Windwalker. While all three specializations wear leather armor, each spec uses different resources to cast their spells and abilities and utilizes different primary stats. Mistweavers use intellect as their primary stat and use a resource called Mana to cast their spells and abilities.

Brewmasters use agility as their primary stat and use two resources called Energy to cast spells and abilities and Stagger to reduce damage taken. Finally, windwalkers use agility as their primary stat and use two resources called Energy and Chi to cast their spells and abilities. Description: Brewmaster monks are a type of Tank specialization that utilizes powerful and potent brews to fortify themselves and hinder their enemies.

As a brewmaster monk, you are equipped with an arsenal of spells and abilities such as Fortifying Brew , Shuffle , Celestial Brew , and Zen Meditation to bolster your defenses and reduce your damage as well as Keg Smash , Breath of Fire , and Blackout Kick to slow your enemies and keep them from attacking your allies.

Additionally, brewmasters are unique in that their taunt effect also temporarily increases the movement speed of the enemy it's used on. While it may sound silly, it allows for enemies and bosses to be positioned quickly.

Description: Mistweaver monks are a type of Healer specialization that utilizes ancient healing techniques, regenerative mists, and martial arts to heal allies.

As a mistweaver monk, you are equipped with an arsenal of spells and abilities such as Revival , Essence Font , Enveloping Mist , and Vivify to mend allies wounds with soothing mists, Life Cocoon , Thunder Focus Tea , and Fortifying Brew to bolster yourself and allies, and Reawaken and Resuscitate to bring allies back from the dead.

Description: Windwalker monks are a type of Melee DPS specialization that uses martial arts, knowledge of anatomy, and spirituality to pummel enemies into submission while using two resources "energy" and "chi" to cast spells and abilities.

As a windwalker monk you are equipped with an arsenal of spells and abilities such as Spinning Crane Kick , Fists of Fury , and Rising Sun Kick to assail your foes with a series of quick movements, Touch of Karma and Storm, Earth, and Fire to devastate your foes, and Flying Serpent Kick , Disable , and Touch of Death to chase your would-be assailants and prevent them from escaping. Transcendence: In addition to the large amount of mobility spells and abilities that monks have, monks also have two spells called Transcendence and Transcendence: Transfer which allows them to place part of their spirit in an area that they can teleport to.

A few seconds later, the monk can then transfer themselves back to where they initially were before using Transcendence the first time. Rested Experience Bonus: One of the biggest perks as a monk is the rested experience bonus you get leveling up from level The quest can be completed once daily in addition to every 10 levels from level Zen Pilgrimage: Another perk of playing a monk is having the spell Zen Pilgrimage. While it may not sound very exciting at first, Zen Pilgrimage can act very similar to a hearthstone without the wait.

On the first cast, Zen Pilgrimage takes you to the Peak of Serenity Unless you complete the Legion intro questline for monks and using it again teleports you back to where you previously were. If a player decides to level in Legion content, once the introductory Legion quests are completed, their Zen Pilgrimage spell is modified to teleport them to a phased, fully explorable version of The Wandering Isle Pandaren starter zone that has portals to the Peak of Serenity and Dalaran.

Interested in learning more about monks? But the Light loves us anyway. It loves us for what we sometimes can rise to in rare moments. It loves us for what we can do to help others. And it loves us because we can help it share its message by striving daily to be worthy, even though we understand that we cannot ever truly become so. On the battlefield, Paladins can be anything from holy warriors who assail their foes with holy magic, steadfast protectors who use the power of the Light to shield both themselves or allies, or healers who bestow blessings to increase their allies combat performance and utilize the benevolent, restorative properties of the Light to mend wounds.

Currently, Paladins have 3 specs: Holy, Protection, and Retribution. While all three specializations wear plate gear and utilize Mana and Holy Power as resources, Retribution and Protection utilize strength as a primary stat and Holy utilizes Intellect.

Redemption , and Blessing of Protection. Description: Holy Paladins or Holy Pallies are a type of Healer specialization that utilizes blessings to protect and bolster allies as well as restorative holy magic to mend wounds and cleans diseases.

Additionally, Holy Pallies are unique in that they are the only healer class that can sacrifice a portion of their maximum health to heal allies with Light of the Martyr. Pros: - Strong single target and spot healing - Strong utility - Good survivability Cons: - Difficulty healing spread out targets - Heals from melee range - Limited mobility.

Description: Protection Paladins or Prot Pallies are a type of Tank specialization that utilizes the Light to bolster their defenses. As a prot pally, you are equipped with an arsenal of spells and abilities such as Avenger's Shield , Consecration , and Hammer of the Righteous to go toe to toe with the enemy and keep them off your allies, and spells such as Shield of the Righteous , Guardian of Ancient Kings , Ardent Defender to reduce your damage taken.

Pros: - Great utility - Good against magic damage and bleeds - Strong mitigation when damage can be predicted - Strong damage and burst potential when built for Cons: - Susceptible to large amounts of damage outside of Shield of the Righteous active mitigation - Limited uptime on Shield of the Righteous - More susceptible to physical damage compared to other tanks.

As a ret pallly, you are equipped with an arsenal of abilities such as Judgment , Divine Storm , Avenging Wrath , and Templar's Verdict to decimate your foes with the righteous fury of the light, Shield of Vengeance , Divine Shield , Flash of Light to fortify your defenses and heal yourself, and Hammer of Justice , Rebuke , Hand of Hindrance to hinder foes and stop would be assailants in their tracks.

Pros: - Flexible playstyle - Strong burst damage - Good raid utility - Strong survivability Cons: - Limited mobility outside of Divine Steed - Damage is reliant on cool downs. Auras: One form of utility that paladins bring with them is auras. Auras are passive effects that provide a passive benefit to the paladin and their allies. Blessings and Divine Shield: Perhaps one the biggest perks of playing a paladin is the wide variety of defensive cd's that you have.

All paladins have access to a variety of powerful defensive spells such as Blessing of Protection , Lay on Hands , and Divine Shield Which is arguably one the strongest if not the strongest defensive cd in the game.

Two Unique Class Mounts: With the introduction of class mounts in patch 7. While it might sound silly to have two class mounts, I will explain. Divine Steed Customization: As a paladin, it always helps that you have your trusty steed wherever you go with Divine Steed.

You can customize your divine steed spell to match your preferences. Interested in learning more about paladins? Blessed are the valorous, who stand fast in an unjust world. Priests have three specializations: Discipline, Holy, and Shadow. Each of the three specializations utilizes intellect as a primary stat and wears cloth armor.

However, the priest specs differ from each other in that Discipline and Holy are healer specs that utilize Mana as their main resource for casting spells and abilities, and shadow is a DPS specialization that uses a special resource called Insanity. Description: Discipline Priests or Disc Priests, are a type of Healer specialization that utilizes holy magic to shield allies and sear enemies with holy light as well as shadow magic that both heals allies and damages foes.

Disc priests are unique in that they heal allies by dealing damage to enemies aside from their regular healing spells. Pros: - Unique playstyle - Strong burst healing in raids through absorbs - Strong damage reduction cool downs - Provides absorbs on allies to make it easier for them to be healed Cons: - Requires high skill to play - Requires dealing damage to heal efficiently - Healing requires planning and ramp. Description: Holy priests are a type of Healer specialization that utilizes holy words and the restorative powers of the holy Light to mend wounds, cure diseases, and transform into a Spirit of Redemption that heals allies for a limited time after the priest perishes.

Pros: - Strong burst healing - Healing can be reactive Can apply strong healing after damage is taken - Can heal for a limited time upon death Cons: - Falls behind in healing during high movement encounters - Limited mobility - Healing falls off if targets are spread out. Description: Crazed heretics and masters of shadow and void, shadow priests are a type of DPS specialization that utilizes shadow magic to cause physical and mental anguish to their enemies, the destructive power of the Void to ascend to a new form and destroy enemies, and a special resource called Insanity.

As a shadow priest you encase yourself in shadow energy with Shadowform and cause severe pain to your enemies by ripping their mind to shreds with Mind Blast , Mind Flay , and Silence , and unleashing devastating shadow magic with Shadow Word: Pain , Shadow Word: Death , and Shadowfiend. Additionally, shadow priests have access to Shadow Mend , Dispersion , and Vampiric Embrace to protect themselves from harm and heal allies if the need arises.

Pros: - Flexible playstyle - Great sustained damage - Good utility Cons: - Playstyle requires a lot of management - Damage requires the player to stand still often. Mass Dispel: As a priest you have access to one of the best utility spells in the game.

As the name suggests, Mass Dispel allows you to dispel a beneficial magical effect off of 5 enemies and a harmful magical effect off 5 allies effectively allowing you to dispel a total of 10 targets in a 15 yard radius. However, there is a drawback to using this ability in succession. Mind Control: Arguably one of the most fun spells to use in the game, Mind Control allows the priest to temporarily take control of an enemy this also includes other players and move them as they see fit.

However, you are not completely immune while channeling this ability. You can still be damaged and interrupted by players at any point while channeling this ability. Mind Soothe: While it may not seem incredible, Mind Soothe has some excellent implications in dungeon and raid content.

Essentially, this spell can allow for you and your group to skip past packs of mobs that you would otherwise have to kill. This spell is especially helpful in dungeon content such as mythic plus where certain trash packs need to be skipped and your group does not have a rogue to Sap or a demon hunter to Imprison. Levitate: Lastly, one final perk of being a priest is the ability to Levitate people.

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Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. Havoc Demon Hunters are all about dealing damage and quick movement. Vengeance Demon Hunters transform themselves into hulking demons to protect their allies from danger. Druid are one with the nature of Azeroth.

These sages commune with the earth and learn to transform into different forms to suit their various needs. They can heal, tank and melee or ranged DPS. Druids are the ultimate hybrid class. Guardian Druids protect their allies in the form of a great bear. Restoration Druids heal their allies with the power of nature and life. Balance druids keep the dusk and dawn in balance to cast light and dark nature magic at their foes. Feral druids take the form of a cat to lacerate their targets, causing them to bleed over the course of a fight.

Hunters are the typical rangers, trackers and pet-trainers of the fantasy world. They are comfortable in the natural elements, although they use their own tools to bring down their enemies, unlike Druids. Marksmanship Hunters all about the perfect shot, and they spend their time accurately firing arrows from a distance. Beastmaster Hunters command a small army of pets to do their damage for them. Survival Hunter is the only Hunter melee specialization, utilizing a spear, traps and explosives to take out enemies.

Mages are the masters of the arcane arts. Through their different elements, they cast spells and dispel evil everywhere they go. Frost Mages uses the power of ice to slow and shatter their enemies. Fire Mages get on hot streaks and focus on rapid-fire spell-slinging.

Arcane Mages use their mana bars to ebb and flow between full and empty, augmenting their damage. Monks are martial artists. Their job is to take down their enemies with rudimentary weapons such as sticks, poles or their own two fists. Windwalker Monks use their fists to strike enemies down with speed, doing back-flips and launching flurries of punches.

The Brewmaster Monk is the typical drunken master, and uses their dodging skills to protect their allies from harm. Mistweaver Monks use the rejuvenating power of the mist to heal their allies. Paladins are holy warriors, channeling their connection with the Light into their weapons. Protection Paladins use the Light to defend their allies, and absorb the damage meant for their party members.

Holy Paladins use the Light to heal targets close to them with big, powerful heals. Retribution Paladins use the Light to play judge, jury, and executioner with their targets, distributing holy righteousness with a two-handed sword or hammer. Priests are cloth-wearing holy mages. Much like the Paladins, the Priests wield the Light to defend and destroy. Holy Priests are the de facto healers, using the Light to mend allies wounds, whether it be a single target or the whole raid.



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