Where is the torches in zelda phantom hourglass




















Hylian Shield More Shields Arrows Hammers. Watercooler Help desk Active forums. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 0. Kayo Now that we've reached the island, Linebeck will stay behind while we go off looking for Astrid. Astrid the fortune-teller Now that we have the locations of the torches, head back to the village near the dock and enter the house where Kayo hid Astrid.

Categories Walkthroughs. Universal Conquest Wiki. As you go along, a barrier will come up from underwater. You can tap the up arrow in the bottom middle of the screen to make the ship jump over it.

The house close to the dock is empty, so go east. The sign next to the stairs says that the Fortune-Teller is up the stairs, so go up and into the house with the decorations above the door.

It seems to be empty, so go down the stairs in the house. You will be locked in the room, and some Octoroks will appear. Kill them all, and the exit will open. Before you go, check on the sign next to the door.

Ciela will tell you to call out something so the person on the other side of the door can hear. You can just blow air into the microphone if you want.

Perhaps not, but when you see a circular shadow on the ground, move away from it if you know what's good for our young hero. Eventually, Ciela points out the entrance to the Temple of Fire, but it's sealed shut. A stone inscription near the top sheds light on your predicament. The temple entrance is flanked by two candle wicks. Simply blow into your DS's mic while standing next to the candle to snuff it out. Extinguish both flames this way for entry.

As expected of a dungeon whose moniker includes the word "fire," the Temple of Fire hotly boasts a sweltering, furnace-like atmosphere. Upon entering, Ciela quickly points out the obvious: walls of flames lined along the path; best to avoid them for the sake of Link's well-being.

Weave around the initial flames into the larger chamber ahead. Proceed carefully, for in the middle of the room is a long line of flames rotating in a clockwise fashion.

The fire blockade to the left keeps you out of the western quadrant of the first floor for now, and the door directly north requires opening. Head to the right, avoiding the moving fire column, and leap over the lava gap at the north end.

A hint with a drawn-out path hangs on the wall on the other side. This map refers to the portion just north of your current position; the route lain out for you will come in handy very shortly.

It may just be easier to transcribe the locations of the dark squares onto your own map. Continue south into an isolated room that seals you in to wrangle a cluster of Keese. Upon defeat of these bloodsucking baddies, you gain access to a chest that contains the first Small Key. Unlock the locked door you bypassed earlier, near the hint. Here we have a room rigged with booby-trapped floor panels.

If you've recreated the old map from earlier, aim to avoid the dark squares and follow the general path on your map to traverse this perilous room. Careful, slow walking would be definitely recommended to avoid stumbling upon an unstable panel and being plummeted into the lava.

In an alcove across the room stand four unlit orbs. The trick is to hit them all at once to open the blue door in the large chamber. Position Link in the center of all four orbs and execute a spin attack to activate them simultaneously. With the blue door in the large chamber finally open, you are free to probe deeper into the temple's mysterious innards. The second floor of the castle doesn't appear to be much more complicated the first. Your eyes may be immediately drawn to the moving Small Key on the map, but that will be dealt with later.

For now, take the long way around to the bright red orb in the corner. Activating this orb drops the red columns to the floor to the east of you; head past the dropped columns, besting two close encounters with a Red and Yellow Chuchu, to the southern room. Once again, the wall springs up behind you, trapping you in. And what have you got on your hands this time? Why, a bunch of bouncing mucus creatures, of course. These animated green blobs are more of an annoyance than anything, especially when mixed with other types of enemies.

When they pounce on Link, they latch onto him like parasites and slow him down. When this happens, vigorously shake the stylus to get them off. Spin attacks and targeted attacks will also serve you well. Clearing the room grants you access to the grand treasure of this dungeon, the wonderful Boomerang! This is a very versatile, long-distanced weapon that can be used to vanquish enemies, hit objects from afar and retrieve items that normally cannot be gotten to.

When plotting out your angle of attack, be careful about obstructions that may cause the Boomerang to bounce off course and prematurely return to you. On the far east side of the room, you will see an orb sitting atop a pillar above the lava. Whip out the Boomerang and simply tap the orb. A successful hit retracts the barricade of fire to the west, allowing you to proceed. The corridor leads to the upper left room, in which you'll find two stationary torches that spit out balls of flame.

These fiery projectiles travel slowly enough that you have more than ample time to move out of the way before they make contact. However, these wayward, drifting balls make your objective in this room more difficult to complete. Perched above the lava yet again are two orbs. Each orb is linked to its adjacent torch. Hitting the orb will stamp out the flame from the torch, subsequently ceasing the fireballs of doom.

Shutting down both torches grants you access to the stairs, which lead back to the first floor. The south stairs are blocked by a pair of blue columns. The blue orb in the niche will change that; however, when the blue columns lower, the red columns rise up instead.

Time for some wicked Boomerang action! Make sure the orb glows blue instead of red, then stand just to the right of the red columns. Take out the Boomerang and trace a U-shaped flight path around the dividing wall to the orb. The Boomerang should hit the orb and redress the situation. Find the crystal orb to the left of the base of the stairs on the other side of the partition.

This looks like another job for the Boomerang. Trace another U-shaped flight path to the orb. This will shut off the flames near the entrance, creating a shortcut that will save a lot of backtracking in case you need to begin again from the entrance.

Proceeding down into the southern most room Link finds himself trapped yet again in a room with odd, unwanted company: a pair of Fire Bubbles.

You know the drill here. Ascend the newly opened stairs back to the second floor, although this time you wind up in the bottom left quadrant of the second floor. Climb the steps and exit the house. Kayo is located at the far east end of the island. If you look at the map, there is a tiny island just to the east of the main island. Make your way over to this location. Here you will find a fallen adventurer.

Walk up to the stack of bones and the ghost of Kayo will appear. He will tell you that there are three torches on the island, and that they are the key to solving the puzzle. One of the torches is found on the tiny island to the east. You can make a note of the torch on the map. Another torch can be found just east of the small island at the north end of the map. Return to the basement and tap on the map on the far right side.

Mark the locations of the three torches on the map and it will cause the door to open up. After speaking with Astrid, Link will appear back upstairs alongside Linebeck. Astrid will tell Link his fortune and say that he must head towards the Temple of Fire. Back outside, make your way to the southeast corner of the map, where there is a closed gate just west of a bridge.

Tap on the door to open it and climb the steps. Walk clockwise around the volcano, avoiding the enemies as well as the falling rocks. You will come to the entrance of the temple where there are two lit candles on either side. Stand in front of each candle and blow into the microphone. Blowing the candles out will cause the door to open. Before entering the temple, there is an optional treasure chest nearby.

Grab it and then enter the Temple of Fire. Maneuver around the flames to make it to the center part of the map. Watch out for the revolving flame and make your way to the right. Leap over the lava and travel to the southeast corner of the room where the door will close behind you. Defeat the four Keese that appear, and open the treasure chest to get a small key.

Backtrack northward and be sure to examine the picture on the wall. The picture is identical to the map of the northeast part of this floor, however, it shows a safe route through the room, which avoids the false floors, so be sure to mark it on your map. Use the small key on the locked door and carefully navigate through the pathway. Open the treasure chest along the way to get a red rupee.

At the end of the pathway there are four crystal switches. Stand at the center of the switches and perform a spin attack to hit all of them at once. This will unlock the door in the center of the room. Backtrack through the maze and head up the staircase. Walk around the center platform and hit the crystal switch, causing the red blocks to lower and the blue blocks to rise. Walk around the platform to the east end of the room and then travel southward.

Defeat the Gel enemies to get the dungeon item, the Boomerang. You can use the Boomerang by drawing lines on the screen with your stylus. On the right side of the screen, use the Boomerang to hit the crystal switch, causing the nearby flames to go out.

Trace a Boomerang path so it hits both switches, causing the nearby flame to go out. Walk down the steps to get back down to the previous floor.

Defeat the Yellow ChuChu and then stand just to the right of the red blocks. Use the Boomerang to trace a pathway to the crystal switch, lowering the blue blocks to the south.

In the next area there is a similar puzzle where you need to trace a Boomerang path to the crystal switch. This will lower the nearby flames, allowing Link quick access to the dungeon entrance.

These enemies cannot be defeated while they are surrounded by flames. Instead, you will first need to use the Boomerang to stun them, extinguishing the flames that engulf their bodies. Finish them off with sword slashes and then climb the nearby staircase. On this floor you will find a group of Fire Keese. These enemies cannot be defeated with the sword, and instead will require the use of the Boomerang. There are two Fire Keese on the left side of the room and a third one on the right side of the lava.

Defeat all three and a treasure chest will appear containing a red rupee. At the south end of the room there are two levers that can be pulled. Pull both of them and the door on the left side of the room will open up. At the west end of the room there is a rat that is moving around with a small key dangling from its tail. You cannot defeat this enemy with a sword, instead, you must use your Boomerang. Trace a path out in front where the rat moves and then unleash the Boomerang to acquire the small key.

Make your way to the southeast part of the room and hit the crystal switch with the Boomerang. Defeat the Octorok and then stand between the red and blue blocks. From there, use the Boomerang to hit the crystal switch again. Use the small key on the locked door and then head up the staircase. Avoid the Gels and make your way to the bottom-right part of the room. Here you will find a picture that has four numbers on it. The picture correlates to the top-right part of the dungeon map. Be sure to jot the numbers down.

Travel back northward and use the microphone to blow out the two candles, lowering the flames that block the pathway. There are four switches here, which you need to hit in the correct order. Hit the bottom-left, then top-right, then top-left, and then bottom-right. Hitting all four switches will cause a small key to appear.

Use the Boomerang to grab the key. Run over to the south end of the room and use the key on the locked door. Make your way to the southwest corner of the map and the door will close behind you. Use your Boomerang to defeat the four enemies and the doors will open. Use the Boomerang to defeat them both and the nearby flames will go out. Travel northward and step on the switch to light the torch on the left.

Use the Boomerang to trace a path through the flame and then towards the two other unlit torches. With all three torches lit, the nearby flames will go down.



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